
Three.js Developer Tools par Jordan Santell
ExpérimentalExpérimental
Developer tools for 3D library three.js.
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Ă propos de cette extension
[ALPHA] Developer tools for 3D library three.js.
Currently supports inspection of three.js scenes and renderers. While currently an early alpha stage, a handful of features are supported:
* Inspect the scene graph
* Inspect objects, (most) materials, textures
* View renderer info
* Modify entity values via developer tools
Currently supports inspection of three.js scenes and renderers. While currently an early alpha stage, a handful of features are supported:
* Inspect the scene graph
* Inspect objects, (most) materials, textures
* View renderer info
* Modify entity values via developer tools
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Plus dâinformations
- Liens du module
- Version
- 0.4.0
- Taille
- 1,3Â Mo
- DerniĂšre mise Ă jour
- il y a 5 ans (27 juil. 2020)
- Catégories associées
- Licence
- Licence MIT
- Historique des versions
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Notes de version pour la version 0.4.0
### New
* Added inspector view in the rendering panel to debug WebGLRenderers.
### Changes
* Improve styling for the rendering panel.
* Add parameters for lights.
* Fixed int and radian parameters in the parameters view.
* Parameters view will now display readonly parameters.
* Added and updated parameters for many material types.
* Added tooltips to properties in parameters view.
* InstancedBufferGeometry now correctly identified as Geometry.
* SkinnedMesh and InstancedMesh now correctly identified as Mesh.
* Inspecting a CompressedTexture should no longer throw an error.
* Added inspector view in the rendering panel to debug WebGLRenderers.
### Changes
* Improve styling for the rendering panel.
* Add parameters for lights.
* Fixed int and radian parameters in the parameters view.
* Parameters view will now display readonly parameters.
* Added and updated parameters for many material types.
* Added tooltips to properties in parameters view.
* InstancedBufferGeometry now correctly identified as Geometry.
* SkinnedMesh and InstancedMesh now correctly identified as Mesh.
* Inspecting a CompressedTexture should no longer throw an error.
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